// THE OSIRION DESERT
Pathfinder 2e campaign set in Sothis, Osirion where the party is dealing with struggles of being in the center of chaos. Mind flayers, dragons, blood pacts, and time travel have plagued the adventurers since day 1.
01
Set Sail
16th Calistril 4723 AR · Absalom
The party has dealt with a den of kobalds and is ready to take passage on a ship to Osirion in exchange for work.
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Party joins Captain Kronch's crew in order to travel south, some are travelling to Osirion for the first time while others are going home.